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The coder delved too greedily and too deep Dungeons
 

Place dungeons onto the map to give your players bigger challenges, and to get them off your over-stressed main map servers for a while!

(This update also included updated combat mechanics, stacking status effects, area effect abilities, taunts, tank and healer party roles, multi-phase dungeon boss fights, visible looting, and omg so much other stuff! This was honestly way too much new stuff for a single roadmap item. Trevor says he’s very sorry and promises that he’s learnt his lesson and totally won’t do that again, but we’re keeping the spray bottle handy just in case)

Status: DONE!
v0.20.0 - 9 February 2024

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Red vs Blue
Factions & World PVP

 

Assign player classes to different factions which will treat each others as enemies when they meet, and will also argue interminably about which faction is the best and how unfair it is that you’ve given the other faction all the best classes, questlines, and starting areas!

Status: COMING SOON

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And knowing is half the battle
The Codex

 

Look up terms, concepts, and explanations in this comprehensive help file, full of tips and tricks to help you run a successful MMORPG! We’ve included this type of interface as part of our Dungeon Update, and liked it so much that we’re rolling it out to cover all the rest of the game as well!

Status: FUTURE

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More, more, more!
Creativity Spike #2

Upgrades to creativity tools for crafting the world! Multiple selections, joining objects into groups, duplicating objects, Undo and Redo! And heaps more!

Status: DONE!
v0.20.41 - 1 May 2024

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Ding!
Progression & Technology

A reworked version upgrade process, metagame technology unlocks, a fully implemented tech tree, new methods to unlock extra monster and character slots, plus more!

Status: IN PROGRESS!

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Some days you just need a dragon
World Raid Bosses

 

Your players will need to work together to tackle these massive endgame threats!

Status: FUTURE

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Screenshots

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